With this patch I can build and play xevil on sparc64. I don't
understand the intricacies of the C++ headers that allow defining
min/max macros to work on amd64 but not on sparc64. It doesn't matter
since we can just delete the macro min/max and use the STL one (not a
macro) and cast the types appropriately.
Still works on amd64 too.
diff --git games/xevil/Makefile games/xevil/Makefile
index 7aa1780b9e7..a93de58c013 100644
@@ -9,7 +9,7 @@ COMMENT= side-view, fast-action, kill everything type of game
-REVISION = 7
+REVISION = 8