[NEW] games/wrath

classic Classic list List threaded Threaded
6 messages Options
Reply | Threaded
Open this post in threaded view
|

[NEW] games/wrath

Paul Valencia
Hi,

Here is a new port for the wrath-darkplaces engine [1]
which is used in the game WRATH: Aeon of Ruin.

Some notes about this:

- There is no release, so I used GH_COMMIT

- Pass port-lib-depends-check and portcheck

- I used games/xonotic as a reference for this port
since it is related to the darkplaces engine.

- I renamed the binary to wrath as a recommendation
here [2]

- I tested the three levels of the game on amd64

- In the game, I found an issue with the mouse when
you have different artifacts(3+) in your inventory
that only allows you to select the extreme left/right
artifact.

OK's? Comments?

[1] https://github.com/KillPixelGames/wrath-darkplaces
[2] https://github.com/KillPixelGames/wrath-darkplaces#running

wrath.tgz (2K) Download Attachment
Reply | Threaded
Open this post in threaded view
|

Re: [NEW] games/wrath

Solene Rapenne
On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:

> Hi,
>
> Here is a new port for the wrath-darkplaces engine [1]
> which is used in the game WRATH: Aeon of Ruin.
>
> Some notes about this:
>
> - There is no release, so I used GH_COMMIT
>
> - Pass port-lib-depends-check and portcheck
>
> - I used games/xonotic as a reference for this port
> since it is related to the darkplaces engine.
>
> - I renamed the binary to wrath as a recommendation
> here [2]
>
> - I tested the three levels of the game on amd64
>
> - In the game, I found an issue with the mouse when
> you have different artifacts(3+) in your inventory
> that only allows you to select the extreme left/right
> artifact.
>
> OK's? Comments?
>
> [1] https://github.com/KillPixelGames/wrath-darkplaces
> [2] https://github.com/KillPixelGames/wrath-darkplaces#running

the port looks fine to me (and works well) altough

- README should explain that you need to run wrath binary in a directory
  where the folder kp1 is available, or that you can use some args for
  that (at least the game tell you to use -basedir to find the assets)
- version maybe be 20200228 instead of adding 0.0.0 as a prefix to
  commit date?

Reply | Threaded
Open this post in threaded view
|

Re: [NEW] games/wrath

Paul Valencia
On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:

> On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> > Hi,
> >
> > Here is a new port for the wrath-darkplaces engine [1]
> > which is used in the game WRATH: Aeon of Ruin.
> >
> > Some notes about this:
> >
> > - There is no release, so I used GH_COMMIT
> >
> > - Pass port-lib-depends-check and portcheck
> >
> > - I used games/xonotic as a reference for this port
> > since it is related to the darkplaces engine.
> >
> > - I renamed the binary to wrath as a recommendation
> > here [2]
> >
> > - I tested the three levels of the game on amd64
> >
> > - In the game, I found an issue with the mouse when
> > you have different artifacts(3+) in your inventory
> > that only allows you to select the extreme left/right
> > artifact.
> >
> > OK's? Comments?
> >
> > [1] https://github.com/KillPixelGames/wrath-darkplaces
> > [2] https://github.com/KillPixelGames/wrath-darkplaces#running
>
> the port looks fine to me (and works well) altough
>
> - README should explain that you need to run wrath binary in a directory
>   where the folder kp1 is available, or that you can use some args for
>   that (at least the game tell you to use -basedir to find the assets)
> - version maybe be 20200228 instead of adding 0.0.0 as a prefix to
>   commit date?
Here is the port with the README change. I use the prefix 0.0.0
for the version because there may be an official release in the
future (e.g. 1.X.X) and to avoid EPOCH if that happens.

Thanks for your input.

wrath.tgz (2K) Download Attachment
Reply | Threaded
Open this post in threaded view
|

Re: [NEW] games/wrath

Solene Rapenne
On Fri, Apr 10, 2020 at 12:39:33PM -0500, Paul Valencia wrote:

> On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:
> > On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:
> > > Hi,
> > >
> > > Here is a new port for the wrath-darkplaces engine [1]
> > > which is used in the game WRATH: Aeon of Ruin.
> > >
> > > Some notes about this:
> > >
> > > - There is no release, so I used GH_COMMIT
> > >
> > > - Pass port-lib-depends-check and portcheck
> > >
> > > - I used games/xonotic as a reference for this port
> > > since it is related to the darkplaces engine.
> > >
> > > - I renamed the binary to wrath as a recommendation
> > > here [2]
> > >
> > > - I tested the three levels of the game on amd64
> > >
> > > - In the game, I found an issue with the mouse when
> > > you have different artifacts(3+) in your inventory
> > > that only allows you to select the extreme left/right
> > > artifact.
> > >
> > > OK's? Comments?
> > >
> > > [1] https://github.com/KillPixelGames/wrath-darkplaces
> > > [2] https://github.com/KillPixelGames/wrath-darkplaces#running
> >
> > the port looks fine to me (and works well) altough
> >
> > - README should explain that you need to run wrath binary in a directory
> >   where the folder kp1 is available, or that you can use some args for
> >   that (at least the game tell you to use -basedir to find the assets)
> > - version maybe be 20200228 instead of adding 0.0.0 as a prefix to
> >   commit date?
>
> Here is the port with the README change. I use the prefix 0.0.0
> for the version because there may be an official release in the
> future (e.g. 1.X.X) and to avoid EPOCH if that happens.
>
> Thanks for your input.

indeed, the prefix 0.0.0 make sense in that case you showed me others
ports do the same.

I'm ok to import it. Anyone else ok?

Reply | Threaded
Open this post in threaded view
|

Re: [NEW] games/wrath

Solene Rapenne
Le Mon, 13 Apr 2020 21:24:01 +0200,
Solene Rapenne <[hidden email]> a écrit :

> On Fri, Apr 10, 2020 at 12:39:33PM -0500, Paul Valencia wrote:
> > On Fri, Apr 10, 2020 at 01:44:54PM +0200, Solene Rapenne wrote:  
> > > On Fri, Apr 10, 2020 at 02:40:22AM -0500, Paul Valencia wrote:  
> > > > Hi,
> > > >
> > > > Here is a new port for the wrath-darkplaces engine [1]
> > > > which is used in the game WRATH: Aeon of Ruin.
> > > >
> > > > Some notes about this:
> > > >
> > > > - There is no release, so I used GH_COMMIT
> > > >
> > > > - Pass port-lib-depends-check and portcheck
> > > >
> > > > - I used games/xonotic as a reference for this port
> > > > since it is related to the darkplaces engine.
> > > >
> > > > - I renamed the binary to wrath as a recommendation
> > > > here [2]
> > > >
> > > > - I tested the three levels of the game on amd64
> > > >
> > > > - In the game, I found an issue with the mouse when
> > > > you have different artifacts(3+) in your inventory
> > > > that only allows you to select the extreme left/right
> > > > artifact.
> > > >
> > > > OK's? Comments?
> > > >
> > > > [1] https://github.com/KillPixelGames/wrath-darkplaces
> > > > [2] https://github.com/KillPixelGames/wrath-darkplaces#running 
> > >
> > > the port looks fine to me (and works well) altough
> > >
> > > - README should explain that you need to run wrath binary in a
> > > directory where the folder kp1 is available, or that you can use
> > > some args for that (at least the game tell you to use -basedir to
> > > find the assets)
> > > - version maybe be 20200228 instead of adding 0.0.0 as a prefix to
> > >   commit date?  
> >
> > Here is the port with the README change. I use the prefix 0.0.0
> > for the version because there may be an official release in the
> > future (e.g. 1.X.X) and to avoid EPOCH if that happens.
> >
> > Thanks for your input.  
>
> indeed, the prefix 0.0.0 make sense in that case you showed me others
> ports do the same.
>
> I'm ok to import it. Anyone else ok?
>

ping

Reply | Threaded
Open this post in threaded view
|

Re: [NEW] games/wrath

Thomas Frohwein-2
On Thu, May 21, 2020 at 09:00:11PM +0200, Solene Rapenne wrote:
[...]

> > > Thanks for your input.  
> >
> > indeed, the prefix 0.0.0 make sense in that case you showed me others
> > ports do the same.
> >
> > I'm ok to import it. Anyone else ok?
> >
>
> ping
>

It's a nice and simple port. Note that this is an Early Access title
that is in development and not really released yet, meaning the game
and engine may change substantially. It may be worth asking upstream to
make actual releases with stable source tarballs, although the phrasing
on the GitHub page makes me concerned that we should probably not
expect too much cooperation:

"It'll be updated with every Steam/GOG update that changes the binaries.
Pull requests to this repository are not accepted."

I played through part of the first level and everything seems to work
fine.

ok thfr@