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NEW: games/spaceinvaders

Marcus Glocker
This is a display-based version of the Space Invaders game.
The object of the game is to prevent the alians to invade you.
For that you need to destroy all fifty-five alians before they either
reach your laser base or the floor.

ok?

spaceinvaders.tar.gz (1K) Download Attachment
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Re: NEW: games/spaceinvaders

Christian Weisgerber
On 2017-05-17, Marcus Glocker <[hidden email]> wrote:

> This is a display-based version of the Space Invaders game.

What does "display-based" mean?

--
Christian "naddy" Weisgerber                          [hidden email]

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Re: NEW: games/spaceinvaders

Marcus Glocker
On Fri, May 19, 2017 at 04:50:03PM -0000, Christian Weisgerber wrote:

> On 2017-05-17, Marcus Glocker <[hidden email]> wrote:
>
> > This is a display-based version of the Space Invaders game.
>
> What does "display-based" mean?

Good question :-)

I was going back and forth about calling it "display-based", like e.g.
tetris(6) and snake(6) do, or "console-based", like e.g. games/bluemoon
does.  Since you can run the game in a xterm as well, which isn't the
same as a console IMO, I went for the first.  Of course there would be
options like calling it e.g. "curses-based" or "ascii-based" as well.

It seems that we already maintain a mix of all those terms ...
Or what would be your preference?

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Re: NEW: games/spaceinvaders

Marcus Glocker
On Fri, May 19, 2017 at 09:20:20PM +0200, Marcus Glocker wrote:

> On Fri, May 19, 2017 at 04:50:03PM -0000, Christian Weisgerber wrote:
>
> > On 2017-05-17, Marcus Glocker <[hidden email]> wrote:
> >
> > > This is a display-based version of the Space Invaders game.
> >
> > What does "display-based" mean?
>
> Good question :-)
>
> I was going back and forth about calling it "display-based", like e.g.
> tetris(6) and snake(6) do, or "console-based", like e.g. games/bluemoon
> does.  Since you can run the game in a xterm as well, which isn't the
> same as a console IMO, I went for the first.  Of course there would be
> options like calling it e.g. "curses-based" or "ascii-based" as well.
>
> It seems that we already maintain a mix of all those terms ...
> Or what would be your preference?

Maybe "tty-based" would be the right term for such games in general.

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Re: NEW: games/spaceinvaders

mitchell wodach
The port builds and runs on amd64. Maybe change  COMMENT to "curses
clone of Space Invaders"?

On Sat, May 20, 2017 at 5:42 AM, Marcus Glocker <[hidden email]> wrote:

> On Fri, May 19, 2017 at 09:20:20PM +0200, Marcus Glocker wrote:
>
>> On Fri, May 19, 2017 at 04:50:03PM -0000, Christian Weisgerber wrote:
>>
>> > On 2017-05-17, Marcus Glocker <[hidden email]> wrote:
>> >
>> > > This is a display-based version of the Space Invaders game.
>> >
>> > What does "display-based" mean?
>>
>> Good question :-)
>>
>> I was going back and forth about calling it "display-based", like e.g.
>> tetris(6) and snake(6) do, or "console-based", like e.g. games/bluemoon
>> does.  Since you can run the game in a xterm as well, which isn't the
>> same as a console IMO, I went for the first.  Of course there would be
>> options like calling it e.g. "curses-based" or "ascii-based" as well.
>>
>> It seems that we already maintain a mix of all those terms ...
>> Or what would be your preference?
>
> Maybe "tty-based" would be the right term for such games in general.
>

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